Anime Defenders Script [upd] May 2026

class Bullet: def __init__(self, x, y): self.pos = [x, y]

# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet)

# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size)) Anime Defenders Script

# Cap the frame rate clock.tick(60)

# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5 class Bullet: def __init__(self, x, y): self

def move(self): self.pos[1] += enemy_speed

keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed class Bullet: def __init__(self

screen.fill((0, 0, 0))