// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate();
// Use the program and draw a triangle while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); Anton-s OpenGL 4 Tutorials books pdf file
// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program); // Clean up glDeleteProgram(program)
int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; } } return 0
glfwSwapBuffers(window); glfwPollEvents(); }
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle.