Fe Parkour Script: _verified_

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;

void Update() isWalled)) TryWallJump();

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; while (elapsedTime &lt; duration) transform

// Movement if (!isVaulting) rb.velocity = new Vector3(movement.x * runSpeed, rb.velocity.y, movement.z * runSpeed); while (elapsedTime &lt

void Start() rb = GetComponent<Rigidbody>();

transform.position = endPos; isVaulting = false;