Fe Parkour Script: _verified_
while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;
void Update() isWalled)) TryWallJump();
void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script
private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; while (elapsedTime < duration) transform
// Movement if (!isVaulting) rb.velocity = new Vector3(movement.x * runSpeed, rb.velocity.y, movement.z * runSpeed); while (elapsedTime <
void Start() rb = GetComponent<Rigidbody>();
transform.position = endPos; isVaulting = false;