Finally, we will test our graphics application by running it on a Linux system.
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Next, we will identify performance bottlenecks in the graphics subsystem, such as CPU or GPU utilization. Hands On Projects For The Linux Graphics Subsystem
static void __exit simple_driver_exit(void) Finally, we will test our graphics application by
static int __init simple_driver_init(void) Hands On Projects For The Linux Graphics Subsystem