Battles Script Pastebin: Undertale 3d Boss
# Check for collisions for enemy in enemies: if player.collides(enemy): player.take_damage(10)
# Initialize the boss and player sans = Sans() player = Player()
# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL) Undertale 3d Boss Battles Script Pastebin
def attack(self): # Perform a lazy attack ( shoots a single bone ) bone = Bone() bone.velocity = (0, -5, 0) enemies.append(bone)
# Example attack patterns def sans_attack_pattern_1(): # Shoot 3 bones in a row for _ in range(3): sans.attack() wait(0.5) # Check for collisions for enemy in enemies: if player
# Define the boss: Sans class Sans: def __init__(self): self.hp = 100 self.attack_speed = 1.5 self.move_speed = 2.0
def draw(self): # Draw Sans's 3D model # ... Undertale 3d Boss Battles Script Pastebin
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
def draw(self): # Draw the bone's 3D model # ...
